EA SPORTS is one of the world's most iconic entertainment brands, connecting hundreds of millions of players to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences that brings a global community of football fans closer to The World's Game.
Together, we are taking the world's largest football club to new heights - and this is just the beginning. With more opportunities than ever to create authentic, immersive experiences that bring joy, inclusivity, and excitement to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club.
Role
As an Interactive Technical Artist, you will design and implement presentation-driven content for EA SPORTS FC, partnering with designers, engineers, and artists to bring engaging in-game experiences to life using proprietary tools and the Frostbite engine.
Responsibilities
Work closely with the Design team to prototype and implement interactive gameplay experiences.
Use in-house tools to create and implement presentation content, including:
Character presentation and interaction.
Interactive cutscenes and cinematics.
Camera control and shot composition.
Gameplay and presentation triggers for cinematic and audio events.
Follow creative direction and reference material provided by producers, art directors, and game designers, translating the vision into high-quality in-game presentation.
Collaborate with multidisciplinary teams - including Art, Animation, Rendering, Gameplay, Audio, and UI - to define and implement presentation features.
Gather references, storyboard ideas, and present concepts back to the team while contributing to the overall creative vision.
Report progress to Technical Directors and Project Managers.
Qualifications
Understanding of cinematic presentation, including characters, cameras, dialogue delivery, and audio.
Experience working with in-game cinematic systems, including camera control, timing, sequencing, and event triggers.
Understanding of interactive cutscene logic and event-driven gameplay systems.
2+ years of experience designing and implementing game content using game editing tools.
Familiarity with gameplay logic, conditional systems, in-game events, and object properties.
Understanding of the game development lifecycle, from concept through to final release.
Experience with game engines and 3D content creation software is a plus.