Locations: Montreal, Quebec, Canada
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We are looking for a hybrid remote/in-office Senior Software Engineer to join our Rendering team at our Montreal studio and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions. Reporting to the Manager of Engine Development, you will work on the latest challenges in real-time rendering and content creation, growing our team's collective knowledge along the way.
Responsibilities:
- Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features
- Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance
- Collaborate with our game team partners to broaden our understanding of their technical landscape, including both opportunities and limitations
- Remain up-to-date with the latest hardware and domain advancements in real-time rendering
- Help enhance artist workflows to increase the content creation quality and efficiency
Qualifications:
- Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering
- Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PS5, XBSX, PC)
- Significant experience using one or more low-level graphics APIs (e.g. DX12, Vulkan, Metal)
- Strong knowledge of modern CPU/GPU hardware architectures
- Significant experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Razor)
- Deep understanding of memory management and multi-threading with related debugging and optimization experience
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