EA SPORTS™ is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
As one of the largest sports entertainment platforms in the world, EA SPORTS™ FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
As the Presentation Software Engineer, you will work with designers to orchestrate the camera, choreography, audio, overlays, and the tools to support those systems. You will be involved in the end-to-end feature development process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with designers, content creators, and other engineers.
Your Responsibilities:
Bring the vision of the artists and designers to life.
Design and write the C++ code and engine scripts that run the visual presentation of the game, incorporating and adapting existing libraries and writing custom code as needed.
Design, architect, and document technical designs for Presentation systems.
Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
Support and collaborate with content creators across different game development disciplines.
Proper use of common software engineering design patterns and paradigms.
Your Qualifications:
Bachelor's degree in Computer Science, related field, or equivalent training and professional experience.
6+ Years of C++ and experience in object-oriented design and implementation.
Game engine experience (Unity/Unreal).
Knowledge of good software programming practices.
3+ years of experience in scripting languages (Python, Lua) and interpreted languages (C#).
Experience with source control systems.