EA SPORTS™ is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
As one of the largest sports entertainment platforms in the world, EA SPORTS™ FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
As a Generalist Software Engineer on the Ultimate Team, you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including user interface, game mode logic, client/server interface, and tools. You will report to the team's manager and work with your technical lead and peers on developing features and systems within the Ultimate Team mode.
Your Responsibilities:
You will work on implementing core logic, game flows, and screens/components for features
You will work on technical solutions covering main areas of game development and related technologies, game features and optimizations of frame-rate and load-times
You will provide feedback, guidance and solutions for improvement and optimizations
You will work with other domain owners to integrate and develop technologies into the game
You will analyze impact to the above mentioned metrics throughout the development cycle
Your Qualifications:
6+ years of experience in C++ software development
Proficiency in integrating and maintaining large-scale systems covering multiple domains
Understanding of memory management, multithreaded job system and run-time optimization and job-based architectures might come in handy
Understanding of ECS and UI architecture patterns
Knowledge of some software design patterns and their strengths and weaknesses
Knowledge of assembler, scripting languages (Python, Lua) and C#
Experience with 3rd party APIs
Skills debugging complex applications
Bachelor's degree in computer science or related field, or equivalent training and professional experience
Experience with any of these beneficial, but not required: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games