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Senior UI Software Engineer – Scalable Platform
Motive
Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy-defining games.
We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
Join us on this extraordinary journey.
The Role
As a Senior Software Engineer on the UI Engine team, you will lead initiatives focused on scalability, performance, and platform robustness across Battlefield’s UI technology stack.
Operating at the engine and systems level, you will help evolve our UI platform to support large-scale content production and high-performance runtime requirements across multiple teams and feature areas. You’ll work cross-functionally with engine, rendering, gameplay, and performance teams to identify systemic improvements, drive architectural changes, and ensure our UI systems meet the demands of modern large-scale development.
This role combines hands-on technical execution with technical leadership. You will define initiatives, break down complex technical challenges, and collaborate across High-Level Features (HLFs) and central performance teams to deliver sustainable solutions.
Responsibilities
- Drive scalable platform initiatives within the UI engine domain in collaboration with technical leadership.
- Architect, implement, and evolve engine-level UI systems with a strong focus on performance and robustness.
- Identifysystemic bottlenecks and lead cross-team efforts to address CPU, memory, and runtime efficiency challenges.
- Break down complex technical problems into actionable work across the team.
- Partner with engine systems, rendering, and performance teams toalign onoptimization strategies.
Example Work
- Lead cross-discipline efforts to improve CPU and memory efficiency of UI systems in large-scale gameplay scenarios.