EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity. With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
The EA SPORTS FC Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. This team works onsite in our Burnaby office 3 days/week.
Your Responsibilities
The Senior Technical Artist (Sr. TA) develops pipelines, workflows, and technological innovations used by content creators from the FC team. Reporting to our Director of Technical Art, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include development of in-game content workflows, asset optimization/integration at runtime, and having the capability to take on ownership of one or a few domains in game development. Sr. TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution.
You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.
Your Qualifications:
• At least 6+ years of games production experience.
• Experience with game engines such as Unreal and blueprints.
• Experience with content related optimization techniques in games.
• A bachelor's degree (or equivalent experience) in a related field.
• Effective at communicating and working with different audiences: artists, engineers, managers.
• Proficient scripting/programming language such as Python or C#. (C++ is a bonus, but is not required).
• A solutions-provider, especially as it pertains to testing and debugging technical issues.
• A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
• A Passion for Games!