Job Posting Title:
Creature Technical Director (Simulations) - Expression of Interest - ILM VancouverReq ID:
10156611Job Description:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
The Creature Technical Director is responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools as well as rigging and enveloping hero to background creature, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisor.
Set up and run cloth, hair, rigid body, crowd, muscle simulations
Troubleshoot creature CFX and pipeline issues
Mentor entry level artists
Script utilities/tools/plug-ins in Maya
Creature rigging and enveloping in Maya
Sufficient knowledge of CFX techniques to optimize the performance of simulation setups
Participate in reviews, dailies, and department meetings as required
Special projects as necessary
3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education
Experience setting up and running simulation shotwork
Experience in corrective sculpting. Knowledge of anatomy and enveloping
Experience running simulation shotwork
Experience in corrective sculpting
Knowledge of anatomy and enveloping
Positive attitude and team player
Good communication skills
Proficiency with Linux
Expertise with Houdini
Experience with python or VEX scripting
Nice to have:
Experience with Massive or Houdini crowd software
C++
Basic proficiency in another discipline - Modeling, Texture, TD, Animation
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
JoinILM
The hiring range for this position in Vancouver is C$100,300 to C$128,300 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.Job Posting Segment:
ILM VancouverJob Posting Primary Business:
ILM VancouverPrimary Job Posting Category:
Character Simulations - Studios, Rigging - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Vancouver, BC, CanadaAlternate City, State, Region, Postal Code:
Date Posted:
2026-07-21