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R&D Technical Artist
AppleCupertino, California, United States$172,100 - $258,6002+ years
Apply Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do.
APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Build highly interactive and graphically intense applications for some of Apple’s most advanced technologies, including the augmented reality (AR) and virtual reality (VR) support offered in ARKit and Metal2. Work alongside product designers and engineers on new applications demanding rapid experimentation and prototyping. Understand the state-of-the-art in real-time graphics and interactive 3D applications to help create prototypes for a broad range of application categories, including productivity, communication, and entertainment. Encapsulate the current POR and technological decision points and visually communicate them upwards within the team to leadership for critical program steering decisions. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $172,100 - $258,600/yr and your base pay will depend on your skills, qualifications, experience, and location.
PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
- Bachelor’s degree or foreign equivalent in Industrial Design or a related field and 2 years of experience in the job offered or related occupation.
- Education and/or experience must include:
- Use Houdini, After Effects, and Cinema 4D to generate 3D Models for experience prototypes, concepts, and applications.
- Use Final Cut Pro, Keynote, Houdini, After Effects, and Cinema 4D, to generate visual assets and animations for executive communications.
- Creating 2D graphics in Illustrator, Sketch, and Photoshop.
- Using After Effects to generate 2D animated motion graphics.
- Using Final Cut Pro to edit video or 2D animation timelines.
- Creating models and animations for real-time and offline applications for VR/AR experiences or simulations.
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